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The Knight Foundation launches $750,000 initiative for immersive technology for the arts

The John S. and James L. Knight Foundation is looking for pitches on how to enhance and augment traditional creative arts through immersive technologies.

Through a partnership with Microsoft the foundation is offering a share of a $750,00 pool of cash and the option of technical support from Microsoft, including mentoring in mixed-reality technologies and access to the company’s suite of mixed reality technologies.

“We’ve seen how immersive technologies can reach new audiences and engage existing audiences in new ways,” said Chris Barr, director for arts and technology innovation at Knight Foundation, in a statement. “But arts institutions need more knowledge to move beyond just experimenting with these technologies to becoming proficient in leveraging their full potential.”

Specifically, the foundation is looking for projects that will help engage new audiences; build new service models; expand access beyond the walls of arts institutions; and provide means to distribute immersive experiences to multiple locations, the foundation said in a statement.

“When done right, life-changing experiences can happen at the intersection of arts and technology,” said Victoria Rogers, Knight Foundation vice president for arts. “Our goal through this call is to help cultural institutions develop informed and refined practices for using new technologies, equipping them to better navigate and thrive in the digital age.”

Launched at the Gray Area Festival in San Francisco, the new initiative is part of the Foundation’s art and technology focus, which the organization said is designed to help arts institutions better meet changing audience expectations. Last year, the foundation invested $600,000 in twelve projects focused on using technology to help people engage with the arts.

“We’re incredibly excited to support this open call for ways in which technology can help art institutions engage new audiences,” says Mira Lane, Partner Director Ethics & Society at Microsoft. “We strongly believe that immersive technology can enhance the ability for richer experiences, deeper storytelling, and broader engagement.”

Here are the winners from the first $600,000 pool:

  • ArtsESP – Adrienne Arsht Center for the Performing Arts

Project lead: Nicole Keating | Miami | @ArshtCenter

Developing forecasting software that enables cultural institutions to make data-centered decisions in planning their seasons and events.

  • Exploring the Gallery Through Voice – Alley Interactive

Project lead: Tim Schwartz | New York | @alleyco@cooperhewitt@SinaBahram

Exploring how conversational interfaces, like Amazon Alexa, can provide remote audiences with access to an exhibition experience at Cooper Hewitt, Smithsonian Design Museum.

  • The Bass in VR – The Bass

Project lead: T.J. Black | Miami Beach | @TheBassMoA

Using 360-degree photography technology to capture and share the exhibit experience in an engaging, virtual way for remote audiences.

  • AR Enhanced Audio Tour – Crystal Bridges Museum of American Art

Project lead: Shane Richey | Bentonville, Arkansas | @crystalbridges

Developing mobile software to deliver immersive audio-only stories that museum visitors would experience when walking up to art for a closer look.

  • Smart Label Initiative – Eli and Edythe Broad Art Museum at Michigan State University

Project lead: Brian Kirschensteiner | East Lansing, Michigan | @msubroad

Creating a system of smart labels that combine ultra-thin touch displays and microcomputers to deliver interactive informational content about artwork to audiences.

  • Improving Arts Accessibility through Augmented Reality Technology – Institute on Disabilities at Temple University, in collaboration with People’s Light

Project lead: Lisa Sonnenborn | Philadelphia | @TempleUniv,@IODTempleU@peopleslight 

Making theater and performance art more accessible for the deaf, hard of hearing and non-English speaking communities by integrating augmented reality smart glasses with an open access smart captioning system to accompany live works.

  • ConcertCue – Massachusetts Institute of Technology (MIT); MIT Center for Art, Science & Technology

Project lead: Eran Egozy | Cambridge, Massachusetts | @EEgozy,@MIT,@ArtsatMIT@MIT_SHASS

Developing a mobile app for classical music audiences that receives real-time program notes at precisely-timed moments of a live musical performance.

  • Civic Portal – Monument Lab

Project lead: Paul Farber and Ken Lum | Philadelphia | @monument_lab@PennDesign@SachsArtsPhilly@paul_farber

Encouraging public input on new forms of historical monuments through a digital tool that allows users to identify locations, topics and create designs for potential public art and monuments in our cities.

  • Who’s Coming? – The Museum of Art and History at the McPherson Center

Project lead: Nina Simon | Santa Cruz, California | @santacruzmah@OFBYFOR_ALL

Prototyping a tool in the form of a smartphone/tablet app for cultural institutions to capture visitor demographic data, increasing knowledge on who is and who is not participating in programs.

  • Feedback Loop – Newport Art Museum, in collaboration with Work-Shop Design Studio

Project lead: Norah Diedrich | Newport, Rhode Island | @NewportArtMuse

Enabling audiences to share immediate feedback and reflections on art by designing hardware and software to test recording and sharing of audience thoughts.

  • The Traveling Stanzas Listening Wall – Wick Poetry Center at Kent State University Foundation

Project lead: David Hassler | Kent, Ohio | @DavidWickPoetry,@WickPoetry,@KentState@travelingstanza

Producing touchscreen installations in public locations that allow users to create and share poetry by reflecting on and responding to historical documents, oral histories, and multimedia stories about current events and community issues.

  • Wiki Art Depiction Explorer – Wikimedia District of Columbia, in collaboration with the Smithsonian Institution

Project lead: Andrew Lih | Washington, District of Columbia | @wikimedia@fuzheado

Using crowdsourcing methods to improve Wikipedia descriptions of artworks in major collections so people can better access and understand art virtually.

Tech hipster augmented reality monocles are coming, this prank proves it

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If it looks silly and appears within 24 hours of April Fools’ Day, it’s a fair target. Therefore, our latest object of scorn is the hipster-ready mixed reality concept device called the MonoLens. 

The device is exactly what it sounds like: A single lens that hangs off your face and delivers all the wonders of mixed reality, without the cumbersome load of real mixed reality devices like the HoloLens

Envisioned by London-based creative agency Rewind, the concept device comes with its own elaborate promotion video in the run-up to a supposed Kickstarter campaign promised next Monday (don’t hold your breath). Read more…

More about Hipsters, Mixed Reality, Concept Devices, and Tech

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Tech hipster augmented reality monocles are coming, this prank proves it

TwitterFacebook

If it looks silly and appears within 24 hours of April Fools’ Day, it’s a fair target. Therefore, our latest object of scorn is the hipster-ready mixed reality concept device called the MonoLens. 

The device is exactly what it sounds like: A single lens that hangs off your face and delivers all the wonders of mixed reality, without the cumbersome load of real mixed reality devices like the HoloLens

Envisioned by London-based creative agency Rewind, the concept device comes with its own elaborate promotion video in the run-up to a supposed Kickstarter campaign promised next Monday (don’t hold your breath). Read more…

More about Hipsters, Mixed Reality, Concept Devices, and Tech

Powered by WPeMatico

Tech hipster augmented reality monocles are coming, this prank proves it

TwitterFacebook

If it looks silly and appears within 24 hours of April Fools’ Day, it’s a fair target. Therefore, our latest object of scorn is the hipster-ready mixed reality concept device called the MonoLens. 

The device is exactly what it sounds like: A single lens that hangs off your face and delivers all the wonders of mixed reality, without the cumbersome load of real mixed reality devices like the HoloLens

Envisioned by London-based creative agency Rewind, the concept device comes with its own elaborate promotion video in the run-up to a supposed Kickstarter campaign promised next Monday (don’t hold your breath). Read more…

More about Hipsters, Mixed Reality, Concept Devices, and Tech

Powered by WPeMatico

Tech hipster augmented reality monocles are coming, this prank proves it

TwitterFacebook

If it looks silly and appears within 24 hours of April Fools’ Day, it’s a fair target. Therefore, our latest object of scorn is the hipster-ready mixed reality concept device called the MonoLens. 

The device is exactly what it sounds like: A single lens that hangs off your face and delivers all the wonders of mixed reality, without the cumbersome load of real mixed reality devices like the HoloLens

Envisioned by London-based creative agency Rewind, the concept device comes with its own elaborate promotion video in the run-up to a supposed Kickstarter campaign promised next Monday (don’t hold your breath). Read more…

More about Hipsters, Mixed Reality, Concept Devices, and Tech

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Mixed reality arcades are the next big market opportunity — but not for VCs

LOS ANGELES, CA - JUNE 15:  Attendees participate in VR virtual reality during E3 Electronic Entertainment Expo 2016 at Los Angeles Convention Center on June 14, 2016 in Los Angeles, California.  (Photo by Daniel Boczarski/WireImage) Mixed reality arcades can be a huge boon for VR adoption, and I’m confident there will be profitable ventures created in these immersive arcade experiences. But the path to profitability will be a long one. Because VCs typically shy away from capex-intensive industries, I don’t see VCs as the right backers to see these exciting experiences to market. Read More

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Let's turn off Magic Leap's mixed reality hype machine

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There is vaporware and then there’s oh-shut-up-and-just-release-the-damn-product-ware. The latter is what many have come to think of when the name Magic Leap is mentioned. 

And with good reason.

Founded back in 2011, the hype train for what many believe is an augmented reality headset or glasses company left the station around 2014. Since then, the company has racked up investments from the likes of Google and others amounting to over $1 billion, as well as tantalizing testimonials from high-profile names who have tried the technology and have indicated that it’s so impressive it may change computing forever.   Read more…

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Magic Leap CEO defends his AR company on Twitter after photo leak

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Shortly after a photo of company hardware was leaked, the CEO of the augmented and mixed reality company Magic Leap has gone online to correct the record.

On Saturday, Business Insider published an image of what it said was “a working prototype” of the Google-backed startup’s portable augmented reality device given to it by a source. On Twitter, Rony Abovitz claimed Saturday the photo showed only a “R&D test rig.”

The image depicts a man with a kit on his back that looks as if it’s in the early stages of development, but Abovitz’s tweet suggested it was not intended as consumer technology. “The photo you are all excited about is NOT what you think it is,” he wrote. “The photo shows an @magicleap R&D test rig where we collect room/space data for our machine vision/machine learning work. Read more…

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Sundance merges VR with real life through props, AR, and vibrating suits

sundance-new-frontier-synesthesia-suit You can’t try this at home, even if you wanted to. Today’s premiere of the 2017 Sundance Film Festival’s New Frontier exhibit proved there are vivid opportunities for a third kind of virtual reality beyond tethered and mobile: VR installations. Outside the headset, custom art and physical effects set the scene before you enter, deepen the immersion while you’re enveloped… Read More

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